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Itsuno-san, who previously worked at Capcom ... Capcom vs SNK and many more iconic game titles, Hideaki is ready to apply the same principles of creative freedom, efficiency, and humility to ...
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Dragon's Dogma, Devil May Cry Director Leaves CapcomHideaki Itsuno is leaving Capcom after 30 years. During his time at Capcom, Itsuno worked on numerous titles, including Devil May Cry and Dragon's Dogma. He's starting development on a new game ...
Hopefully, TenCent can live up to their promises to Itsuno. Capcom veteran Hideaki Itsuno is once again making a new AAA, but with a different company. As reported by Video Games Chronicle, Itsuno ...
Following his work at Sony 's Japan Studio on some of the most beloved FromSoftware titles, including Bloodborne and Demon's ...
The goal of the initiative is to develop original titles, including a AAA action game by Hideaki Itsuno. Read details below: LightSpeed Studios Commits to Development of Original Game Intellectual ...
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Dragon's Dogma 2 director Hideaki Itsuno announces new studio focused on original AAA action gamesDevil May Cry and Dragon's Dogma 2 director Hideaki Itsuno is now the head of LightSpeed Japan Studio, a newly-established game developer with a focus on the creation of "original AAA action game ...
Hideaki Itsuno, the longtime Capcom developer known for directing Devil May Cry 2-5, Dragon's Dogma and Dragon's Dogma 2, and many other games since the mid-'90s, has revealed he's working on a ...
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Dragon’s Dogma director Hideaki Itsuno to lead PUBG Mobile dev’s new Japanese studioWe welcome all talented and passionate game creators from the world over ... Dragon’s Dogma franchise creator Hideaki Itsuno’s already found a new gig: running his own studio.
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Dragon's Dogma director Hideaki Itsuno is leading a new Japan-based studio "dedicated to crafting original AAA action game titles"Dragon's Dogma and long-time Devil May Cry director Hideaki Itsuno is now leading a studio "dedicated to crafting original AAA action game titles," after he left Capcom earlier this year.
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