In 2005, a software bug triggered a pandemic in the video game World Of Warcraft. It ended up foreshadowing many aspects of the COVID-19 pandemic.
Hosted on MSN4mon
Remembering the Corrupted Blood incident: That time WoW was overrun by a virtual plague now referenced by Covid-19 researchersThe Corrupted Blood debuff was created to affect players ... as social factors in the real pandemic resembled those of the digital one. People weren't deliberately infecting themselves to grief ...
Hosted on MSN2mon
Some madperson briefly, beautifully recreated the corrupted blood plague in World of Warcraft ClassicDuring the 2020 Covid-19 Pandemic that data was referenced and considered by those same researchers while looking at the spread of the real-world disease. We told the story of the Corrupted Blood ...
Hakkar would cast a spell called "Corrupted Blood" on players ... What followed was a virtual pandemic that startlingly resembled today's COVID-19 pandemic, from the spread, human behavior ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results